Ultimate Mirror (Networking) Controller
Available on Asset Store.
0.7.15
(Published)
Changelog:
Fixed minor issues
Fixed Authorities and Observers
Fixed Start and Stop
0.7.14
Note: Mirror v.89.8+ required.
Changelog:
Fixed lots of issues due to many changes
HealthPickupBridge added
NetworkItemPickup added and ItemPickupBridge fixed
Cleanning NetworkUtility
Cleanning NetworkManager and all its Components
0.7.13
Note: Clean install required.
Changelog:
Removal of manual and auto mode of AuthorityManager (formerly NetworkServerManager) which caused unexpected bugs
Total overhaul of the NetworkManager and all its Components, Modules and Events
Total overhaul of all others Modules and Events
Separation of all data scripts with grouping of NetworkSerialization passed as partial
0.7.12
Changelog:
Fixed minor issues
Fixed Start/Stop NetworkCharacterInput
Fixed demo scripts
Add NetworkUtility.ClientSend<T>(T message, int channelId = Channels.Reliable)
Add NetworkUtility.ServerSend<T>(NetworkConnectionToClient connectionToClient, T message, int channelId = Channels.Reliable)
Add m_DebugClientSendMsg and m_DebugServerSendMsg in MainConnectionModuleBase.cs (MsgType: MsgId)
0.7.11
Note: You need to remove all define symbols because they have all been renamed.
Changelog:
Fixed define symbols issues
0.7.10
Changelog:
Fixed minor issues
Optimization of data count sent by the client
Rollback optimizated
Fixed demo prefabs, presets and scripts missing
Start/Stop NetworkCharacterInput optimized
0.7.9
Changelog:
Fixed define symbols issues
0.7.8
First Release