Ultimate Mirror (Networking) Controller

Asset available on Unity Asset Store.

Mirror integration in Client and Server authoritative models for Any Opsive Character Controller.


Available on Asset Store.


0.7.15

(Published)

Changelog:

  • Fixed minor issues

  • Fixed Authorities and Observers

  • Fixed Start and Stop


0.7.14

Note: Mirror v.89.8+ required.

Changelog:

  • Fixed lots of issues due to many changes

  • HealthPickupBridge added

  • NetworkItemPickup added and ItemPickupBridge fixed

  • Cleanning NetworkUtility

  • Cleanning NetworkManager and all its Components


0.7.13

Note: Clean install required.

Changelog:

  • Removal of manual and auto mode of AuthorityManager (formerly NetworkServerManager) which caused unexpected bugs

  • Total overhaul of the NetworkManager and all its Components, Modules and Events

  • Total overhaul of all others Modules and Events

  • Separation of all data scripts with grouping of NetworkSerialization passed as partial


0.7.12

Changelog:

  • Fixed minor issues

  • Fixed Start/Stop NetworkCharacterInput

  • Fixed demo scripts

  • Add NetworkUtility.ClientSend<T>(T message, int channelId = Channels.Reliable)

  • Add NetworkUtility.ServerSend<T>(NetworkConnectionToClient connectionToClient, T message, int channelId = Channels.Reliable)

  • Add m_DebugClientSendMsg and m_DebugServerSendMsg in MainConnectionModuleBase.cs (MsgType: MsgId)


0.7.11

Note: You need to remove all define symbols because they have all been renamed.

Changelog:

  • Fixed define symbols issues


0.7.10

Changelog:

  • Fixed minor issues

  • Optimization of data count sent by the client

  • Rollback optimizated

  • Fixed demo prefabs, presets and scripts missing

  • Start/Stop NetworkCharacterInput optimized


0.7.9

Changelog:

  • Fixed define symbols issues


0.7.8

First Release